Design of Microcontroller Programming Learning KIT Using Scratch for Arduino

  • Yulisman S.Kom
  • Uci Rahmalisa
Keywords: Scratch for Arduino, Prototype, Learning KIT, Microcontroller

Abstract

Based on the results of the researcher's observations, the competence of students' skills in the subjects of Microprocessors and Microcontrollers is still lacking. This is due to the fact that the current learning method is still using the conventional method, and still using conventional program code writing model. It is difficult to understand for students who are beginners in the field of programming. The purpose of this research is to produce Learning KIT products to facilitate learning activities of Microcontroller programming with Plug and Play system, in writing program code was made easy with simply compiling instructions in the form of block puzzles. It can make easy for the beginner to understand programming logic and algorithms. The method steps taken refer to prototyping method, it aims to get an overview of the tool’s designed and built to be shown to the user. The evaluation prototype will be used as a reference to make a tool as the final product as the output of this research.

Downloads

Download data is not yet available.

References

A. Kadir, Pemrograman Arduino dan Processing. Elex Media Komputindo, 2017.
[2] A. Kadir, Stratch for Arduino (S4A). Yogyakarta: C.V Andi Offset, 2016.
[3] D. Nahrowi, D. Aribowo, and M. A. Hamid, “Pengembangan Trainer Kit Mikrokontroler ATMega16 untuk Sekolah Menengah Kejuruan,” J. Pendidik. Teknol. dan Kejuru., vol. 17, no. 2, pp. 145–155, 2020.
[4] Dinata, Y. M. (2016). Arduino Itu Pintar. Elex Media Komputindo.
[5] Febriani, A., & Irawan, Y. (2021). Detector Leakage Gas Lpg Based On Telegram Notification Using Wemos D1 and Mq-6 Sensor. Journal of Robotics and Control (JRC), 2(4), 287-291.
[6] Linarta, A. (2020). RANCANG BANGUN APLIKASI ABSENSI DAN PENGGAJIAN PADA KANTOR KPU MENGGUNAKAN FRAMEWORK LARAVEL (STUDI KASUS: KPU KABUPATEN BENGKALIS). Journal of Technopreneurship and Information System (JTIS), 3(3), 86-91.
[7] H. A. Dharmawan, Mikrokontroller: Konsep Dasar dan Praktis. Universitas Brawijaya Press, 2017.
[8] Mustaqim, I. (2016). Pemanfaatan Augmented Reality sebagai media pembelajaran. Jurnal Pendidikan Teknologi dan Kejuruan, 13(2), 174-183.
[9] Rahmalisa, U., Mardeni, M., Helmi, R., & Linarta, A. (2020). Pemberi makan otomatis pada kucing menggunakan raspberry pi berbasis android. Jurnal teknologi dan open source, 3(2), 298-308.
[10] Radillah, T., Widodo, P. P., & Linarta, A. (2017, November). Aplikasi Optimalisasi Layanan Kunjungan Rutan Klas IIB Dumai Berbasis Sms Auto Response (SAR). In Prosiding Seminar Nasional (Vol. 1, No. 1, pp. 150-164).
[11] Sugiarto, M. I., Linarta, A., & Sofiyan, A. (2019). Aplikasi Layanan Informasi Absen dan Nilai Berbasis SMS Gayeway Menggunakan PHP pada SMK Taruna Persada Dumai. Informatika, 9(2), 60-69.
[12] S. Pendidikan et al., “Pengembangan Trainer Robot Transporter Dengan Aplikasi Android Berbasis Arduino Untuk Mata Pelajaran Mikroprosesor Dan Mikrokontroller Di Smk Negeri 1 Driyorejo Puput Wanarti Rusimamto Abstrak,” pp. 363–367.
[13] T. Sutabri, Analisis sistem informasi. Andy, 2016
Published
2021-12-20
Abstract viewed = 223 times
pdf downloaded = 218 times