UI/UX Design of a Website Based Application for Rice Harvest Collectors in Kotanegara Village Design Thinking Method

  • Wahyu Kurniawan Universitas Muhammadya Palembang
  • Apriansyah Information Technology Study Program, Faculty of Engineering
  • Jimmie Department of Information Technology, University of Muhammadiyah Palembang, South Sumatra
Keywords: Ui/UX, Application, Website, Design Thinking

Abstract

Kotanegara Village is located in East Ogan Komering Ulu (OKU) Regency, South Sumatra, and the majority of its residents make a living as farmers, especially rice. This village has abundant natural potential, but faces challenges in accessibility, infrastructure, and fluctuations in the price of agricultural products. Village communities implement a culture of mutual cooperation and still depend on the agricultural sector for their livelihood. problems faced by farmers in Kotanegara Village in promoting rice crops, especially due to the lack of access to effective promotional media. Most farmers still use conventional methods. The researcher aims to create a Website-Based UI/UX Application Design for Rice Crop Collectors in Kotanegara Village with the Design Thinking Method" aims to provide innovative solutions that focus on user needs. Through the Design Thinking method, this study succeeded in designing an application prototype designed to make it easier for collectors to manage crop yields, access market price information, and improve coordination with farmers. The results of this study show that the application of website-based technology can support work efficiency, transparency, and better data management.

Downloads

Download data is not yet available.

References

A. Firdonsyah, et al. (2023). Application of the Design Thinking Method in the Design of UI/UX Web-Based Student Research Information System.

Aldien, K, & et al. (2024). The quality of web-based punlik services from the perspective of the community in Cinunuk Village. Pentahelix, 2(1),, 1-10.

Charismana, D. S, & D. (2022). Learning Motivation and Learning Achievement in PPKN Subjects in Indonesia. A Study of Meta-Analysis of Bhineka Tunggal Ika: A Study of the Theory and Practice of PKN Education, 9(2), 99-113.

Choirunnisa, L, & et al. (2023). The Role of the Electronic-Based Government System (SPBE) in Improving the Accessibility of Public Services in Indonesia. Journal of Law and Social Change, 3(1), 71-95.

Damanik, B. (2021). The design of the information system for SMP Negeri 1 Tuhemberua, North Nias Regency uses php codeigniter. Journal of Mahajana Information, 6(1), 6-15.

Elwijaya, F, & et al. (2021). Systems, Values, and Norms in Basic Education: A Review of the Literature. Journal of Tambusai Education, 5(1), 1840-1845.

Fani, P, & Handayani, R. I. (2024). Analysis and design of UI/UX of concrete iron sales applications using the design thinking method. Inti Nusa Mandiri, 19(1), 109-116.

Fricticarani, A, & et al. (2023). Education Strategies for Success in the Technology Era 5.0. Journal of Educational Innovation and Information Technology (Jipti), 4(1), 56-68.

Gunaryati, A. (2021). User Experience Design of Mobile Charity Application Using the Design Thinking Method. Sisfotenika Journal,.

Haryuda, D, & et al. (2021). UI/UX design uses a web-based design thinking method at Laportea Company. Scientific Journal of Applied Information Technology, 8(1), 111-117.

Istikomah, S. (2024). Implementation of Design Thinking in UI/UX Design on Web-Based Agrotourism Information Digital Content. Constellation: Convergence of Technology and Information Systemsvol.4no.2, December.

Multazam, M, & et al. (2020). The design of the user interface and user experience on Placeplus uses a user-centered design approach. Automata, 1(2).

Muntasir, I, & et al. (2023). Design of a web-based incident reporting e-ticket system at Pt. Aerofood Indonesia. Jati (Student Journal of Informatics Engineering), 7(2), 1070-1075.

Muntasir, I, & et al. (2023). Design of a web-based incident reporting e-ticket system at Pt. Aerofood Indonesia. Jati (Student Journal of Informatics Engineering), 7(2), 1070-1075.

Nurhayanti, H. (2021). To improve students' understanding in mathematics subjects on the introduction of the concept of the least common multiple (kpk) by using the media of number dakon. Journal of Tahsinia, 2(2), 180-189.

Permatasari, I, & et al. (2023). Identification of Tulungrejo Village as an Independent Village. Proceedings of the Semsina, 4(2), 263-269.

Rachmawati, A. N, & Ramadhan, V. P. (2024). Website Optimization/UX with Design Thinking (Case Study of Tlogomas Village, Malang City). Intek: Journal of Informatics and Information Technology, 7(1), 47-54.

Rachmawati, A. N., & Ramadhan, V. P. (2024). Optimization of UI/Uxwebsite with Design Thinking (Case Study of Tlogomaskota Village, Malang). Intek Journal Vol. 7, May 1.

Rofik, A. K, & et al. (2020). Prototype Design for Talentku Startup Using the Lean Ux Startup Method Prototype Design for Talenku Using the Lean Ux Startup Method. Journal of Technology and Business Applications (Jttb) Issn (P), 3(2),, 49-59.

Sahputra, I., et al. (2024). The use of digital information technology to increase farmers' productivity. The Journal of Malikussaleh Serving.

Susanti, E, & et al. (2019). UI/UX development in the M-Voting application uses the Design Thinking method. Proceedings of the National Symposium on Design and Industrial Application Engineering, 364-370.

Tyas, Z. A, & Ma'rifatun, L. M. (2023). Application of the Design Thinking Method in the Design of UI/UX Web-Based Student Research Information System. Informal: Informatics Journal, 8(2), 136-142.

Wijaya, R. F, & et al. (2019). Smart Farmer Application in Monitoring and Learning Rice Cultivation Based on Android. Journal of Engineering, 2(1).

Zega, A, & et al. (2024). Strategies to Increase Tax Awareness among the Young Generation in the Digital Era: An Analysis of the Role of Technology and Education towards a Golden Indonesia 2045. Urnal of Economics, Education and Engineering, 1(2), 11-22.

Zuhdi, H. I. (2020). Analysis and Design of User Interface/User Experience with Design Thinking Method in the Academic Information System of Jenderal Soedirman University (Doctoral Dissertation, Jenderal Soedirman University).

Published
2025-12-22
How to Cite
Wahyu Kurniawan, Apriansyah, & Jimmie. (2025). UI/UX Design of a Website Based Application for Rice Harvest Collectors in Kotanegara Village Design Thinking Method. JURNAL TEKNOLOGI DAN OPEN SOURCE, 8(2), 1155 - 1164. https://doi.org/10.36378/jtos.v8i2.5164
Abstract viewed = 0 times
PDF downloaded = 0 times